Monday, April 13, 2020
Positive vs. Negative Marketing . . . and Gameflyââ¬â¢s ââ¬ÅBad Gameââ¬Â TV Spot
POSITIVE VS. NEGATIVE MARKETING . . . AND GAMEFLYââ¬â¢S ââ¬Å"BAD GAMEâ⬠TV SPOT So, Gamefly.com has been running this ad lately. Check it out: --> People buy bad video games. They freak out, realizing that theyââ¬â¢ve purchased bad video games. They continue to freak out, ostensibly because theyââ¬â¢re stuck with their bad video games (and out the 50 to 60 bucks they paid for them). The ad ends with a line that says something like, ââ¬Å"Never buy bad games again.â⬠So, the message is . . . we should rent bad games? The ability to rent dozens of bad games per month, delivered straight to your mailbox is somehow better than buying one bad game? Thereââ¬â¢s no need to freak out ââ¬â you donââ¬â¢t have to keep this bad game? You can send it back, and in a few days, youââ¬â¢ll get another bad game (but at least youââ¬â¢re not stuck with it)? I dunno. I know what theyââ¬â¢re getting at. Iââ¬â¢ve bought bad games, and it does, well, suck. But why not focus on the positive? The solutions they provide? Iââ¬â¢d like to know how Iââ¬â¢ll benefit from Gamefly if I choose to use their service. And there are a ton of potential benefits to a service like this (if youââ¬â¢re not familiar with Gamefly, it works just like Netflix). Thereââ¬â¢s price (around $16 to $25 a month is about half the cost of a new game); variety (you have tons of options to choose from); convenience (you donââ¬â¢t even have to leave the house ââ¬â games come right to you). And of course, thereââ¬â¢s no commitment: once you get sick of a game, or beat it, or ââ¬â yes, it happens ââ¬â you donââ¬â¢t like it, you can send it back. I feel like this ad missed the mark. Thoughts?
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